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HoloDust said:

Yeah, up to 640x480...for me that was what VGA meant back then, whenever I used SVGA it was always for 800x600. I don't remember ever using SVGA term for 1024 - was it XGA or something like that? - never used that one either, it was just 1024.

I don't think many games on consoles ever used those higher resolutions and honestly, not aware of any NeoGeo game that goes over 320x224, nor even that NeoGeo is capable of doing so.

To be fair, until DVI, HDMI and Display port displaced D-SUB, everything was generically called "VGA" anyway in casual circles, mostly in reference to the old blue Analogue plug.

The SNES though, most of it's games were 256x224 with it's 8:7 aspect or there-abouts.
The Nintendo 64 had a few high-res titles at 640x480, but was often 320x240.

So while consoles are capable of certain "higher" resolutions, it wasn't always realistic due to static and limited hardware, they aren't PC's.

I recently bought a cheap LCD panel for my games room as my "retro" consoles with HDMI are growing. I.E. Xbox 360, Playstation 3, WiiU... And connected my old SNES and N64 to it.

Let's just say that the CRT is staying... Will buy a retrotink to line double the S-Video output and see how that presents, something special about the old CRT's though, especially if you can get a quality one.



--::{PC Gaming Master Race}::--