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Soundwave said:

$200 million+ honestly makes sense for games like Horizon Forbidden West, look at the visuals and detail and that's what? 30-40 hours? If 2 hour movies cost $250+ million, do we really think the manpower working on these games will magically work for that much less? 

If I'm a talented artist doing high end assets for a game company busting my ass for 60 hour weeks, why should I accept less of a salary than someone working on a movie? 

And there's people who aren't even happy with current level visuals lol, they want another leap above the standard of PS4/most PS5 titles to push even further, so what are getting to then? $300 million? $400 million? GTAVI can afford that, but at some point it becomes completely untenable. Looks like Sony hit that point. 

And an above poster made a good point here too, it's not even if these games make a profit, most of Sony's big titles will because they will push them through mass hardware bundling too to drive their numbers up, but when games take 6, 7, 8 years now for some of them to finish even one title, that's a $200+ million dollar investment that you see no return on for 6 years. That's ... not great. Days where you could make a game in 2-3 years or even have like 3-4 major releases on one platform from one big ticket studio are becoming rare to none. 

The mass bundling is nowhere near 50% of LTD sales for the likes of SpiderMan, God of War, Horizon, etc. I get you want to doom post about Sony, but at least be honest with the numbers.