Mnementh said:
I fully agree (although I wouldn't call Pentiment or Psychonauts smaller AAA, I would call them AA or simply smaller games that part was on Avowed, I mixed it up in my head with the next paragraph). The advantages go beyond what you listed. Yes, these smaller games are faster done and with lower resources, so they can help fill up gaps in the library. With their lower risk they are also great to take some risks and do something different (I think Pentiment and also HiFi-Rush are good examples for games that simply wouldn't exist on a big budget). And they are a good learning tool for new developers, as they can see what they do much better in the final product, instead of big productions where their contribution is dwarfed and they lose sight of the whole. Funnily enough, Xbox is not the only who needs this and you are not the only one recognizing this. This tweet happened recently:
|
I still find it ironic that Shawn Layden is taking this victory lap of "I told you so" when he was literally in charge of SIE and greenlit all the games Sony has put over the past 5+ years and approved all the budgets for each game, which would have included unexpected rising costs for each game.
I don't think he should be acting like he wasn't part of the problem.
You called down the thunder, now reap the whirlwind