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And a short part three:

Palworld's devs are very sorry for deploying a patch that 'inadvertently fixed a bug'
https://www.pcgamer.com/palworlds-devs-are-very-sorry-for-deploying-a-patch-that-inadvertently-fixed-a-bug/
Botched patches are the worst. Devs spend hours, days or weeks on them, players get excited for them, but when they release they just cause tumult and upset. Ideally, they just mess up something minor, a bagatelle that very few people will notice and that you can rectify in the next patch. But sometimes it's worse. Sometimes, you accidentally fix a bug. You think it only ever happens to other people, and then it happens to you.
That's just what happened with Palworld's most recent patch, which you might remember for buffing the letter F and crashing the nail economy. Alongside all its intended patch notes, a pernicious extra fix snuck in: A bug that had allowed players "to capture the tower boss" ended up "unintentionally fixed."

Life is Strange: True Colours developer becomes the 3rd studio this week to suffer layoffs
https://www.pcgamer.com/life-is-strange-true-colours-developer-becomes-the-3rd-studio-this-week-to-suffer-layoffs/
Deck Nine Games, the studio behind Life is Strange: True Colors and Telltale's The Expanse, has announced it's laying off a fifth of its staff in the wake of "worsening market conditions." It's the third developer to announce layoffs this week, and the fourth news of industry layoffs as a whole, and it's only Wednesday.

WoW unveils 8 new hero tree previews before The War Within, one of which makes you 5% taller than everybody else at all times
https://www.pcgamer.com/wow-unveils-8-new-hero-tree-previews-before-the-war-within-one-of-which-makes-you-5-taller-than-everybody-else-at-all-times/
One of the marquee features of World of Warcraft's upcoming expansion The War Within is its hero talent trees, an extra layer of icing to Dragonflight's talent rework cake. They're flavourful, themed additions to your core abilities that are meant to be "an evergreen form of character progression". 
Blizzard's been harvesting feedback in the run-up to the system's debut, letting players discuss four trees in December last year. Now there's eight more for build-heads to get into forum arguments over—and thank the light they are. Somebody's gotta care about the numbers. Druids, Evokers, Paladins, Rogues, Warlocks and Warriors are all getting previews this time around. You can read the full trees on Blizzard's official post, but here's the cliffnotes.

Alright, which of you scurvy dogs is averaging 'over 4 hours' of daily Skull and Bones playtime?
https://www.pcgamer.com/alright-which-of-you-scurvy-dogs-is-averaging-over-4-hours-of-daily-skull-and-bones-playtime/
Skull and Bones, the official pirate simulator of the Singaporean government, is setting sail for season 1 in the wake of its release earlier this month, and Ubisoft is touting some stats to celebrate.
In a press release announcing Skull and Bones' first season, Ubisoft boasted that the game had achieved "record high player engagement since launch," which is basically a marketing-speak way of saying that its players are pouring a lot of time into it. Specifically, Ubisoft says the game's players are putting in "over four hours of average daily playtime, the second highest ever at Ubisoft" which is, I have to be honest, incredibly surprising to me.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.