Part of what's happening in the game industry right now feels analogous to the decline of Hollywood's Golden Age in the 1950s. Giant blockbusters became too expensive to make and were falling out of fashion with young audiences. Dwindling returns for big studios.
— Giovanni Colantonio (@MarioPrime) February 27, 2024
If that analogy holds up, the silver lining would be that gaming's New Hollywood moment is right around the corner. That was when a desperate Hollywood broke away from its unsustainable epic strategy and started taking gambles on young directors and left-field projects.
— Giovanni Colantonio (@MarioPrime) February 27, 2024
Also, Palworld! Xbox is already using that game in its marketing despite having no real hand in it aside from launching it on Game Pass. I very much think you'll see companies like Xbox and Sony fishing for more hits like that instead of putting all their stock in mega games.
— Giovanni Colantonio (@MarioPrime) February 27, 2024
Have you looked at how much it costs to make games these days? That the AAA audience expects? Yet the installed user base of consoles is pretty much the same the last 20 years yet our dev costs have gone up massively. Obviously prices of games go up.
— Thomas Puha (@RiotRMD) February 27, 2024
Development costs are now 10 times more expensive than in the 90's and more than double or nearly triple the cost of Tekken 7. Even the Fight Lounge servers are costly to maintain. In the past there weren't so many specs and there wasn't online. Plus they didn't have such high…
— Katsuhiro Harada (@Harada_TEKKEN) February 21, 2024