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curl-6 said:
burninmylight said:

Also, let's not forget the Wii U was still on that played out as hell PowerPC architecture from the GameCube days. In this scenario, does it still have a PPC processor, or a more modern one?

If it's the latter, then does that mean no Wii backwards compatibility, or how would that be handled?

RedKingXIII said:

Would the software droughts and the 3DS still exist in this scenario? Because if so I don't think the Wii U would've done a lot better.

Good questions: in this scenario let's assume 3DS still exists, and the Wii U uses modern architecture with no backwards compatibility, as I don't think it would be viable to push the old PowerPC 750 cores up to that level.

The first party droughts remain.

W/O BC it would be under a different name. Thus marketing would be clear. Increased 3rd party releases. ~50m units by 2019 and totals at 52m. Switch releases Oct 2019. 

Alternate WiiU titles: Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Splatoon 2, Mario + Rabbids, Xenoblade Chronicles 2, Arms, Super Mario Party, Yoshi's Crafted World
Alternate 3DS titles: Let's Go Pikachu & Eevee
Alternate Switch launch titles: 1-2 Switch, Ring Fit Adventure, Luigi's Mansion 3. Next month: Fire Emblem: Three Houses, Pokémon Sword & Shield.
Lite releases in 2021, OLED releases in 2022. New Mario Kart in 2020, New 2D Mario in 2020 (instead of MK8D+DLC, MM2), 3D Mario in 2024, next successor by 2026. Switch total shipped today would be around 90m. By 2026 around 125m.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.