PotentHerbs said:
I'm sure PC can be monetized, but that's really only if you have a storefront, and if its anything like the Epic Games Store, its going to take nearly a decade to even be profitable. Shawn Layden mentioned ballooning budgets back in 2019, so I'm sure it was known among PlayStation leadership at that time, but I would attribute the budgets getting out of hand with Sony giving their developers a lot of freedom. Totoki did mention something like this during the financial report, and how creatives didn't understand the financial side of things. Perhaps some things can't be helped with how long development cycles are as well. IIRC, developer salaries are a major reason why game development is as high as it is. |
Yeah that's a good point. Sony may go the way of a dedicated launcher so they can have 100% of all PC sales. I'm looking forward to seeing how their future PC plans play out.
That's kind of ironic considering Layden would've been the one to greenlight the projects lol. Kind of like a self-fulfilling prophecy of his when he played a part in the industry getting to this point. Totoki is right though. Creatives want to be creative and leadership needs to be the ones to reign them when ambition is getting too great. I have a feeling AI will start to have a greater part in game development as time goes on to help shorten development cycles. Which, of course, is a double edged sword.