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G2ThaUNiT said:

If budgets continue to grow as they are, to the point of Spider-Man 2 costing $315 million, we'll be looking at $400 million budgets by the time the PS6 releases. 

Day and date on PC would then become a long-term fix to a long-term problem. But, I imagine that may be why the CFO is taking over. He'll be asking the tough questions of "why does this game need to cost this much and where can we minimize costs?" and keeping studios accountable on the money they spend. 

Because honestly, single player games on PC a year after launch and GAAS titles being on PC day and date is a good strategy. Gets the money flowing from the titles that need a larger playerbase, while bringing extra money from their more expensive titles without over devaluing their console. 

I don't see how PC is a long term fix if budgets keep on ballooning. 

There's not enough growth from PC Day One sales that will keep up with development costs that go beyond 500M+ and keep on increasing. That's even before considering the loss of their userbase, and subsequently the loss of subscription, accessory, and game sales, ending up with Sony making less profit despite launching on more platforms. 

For now, I think what Sony is doing development wise is the right course of action, despite how many people loathe remasters or live service games. They can shorten the port times between PS5 launch and PC release, increase their mobile presence, and open up PSVR2 to PC, among other things, but they won't really be able to tackle these growing budgets until the PS6 IMO, so they have to minimize the risk in various other ways before then.