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PotentHerbs said:

Day and date on PC is a short term fix for a long term problem.

None of Sony's big first party blockbusters have flopped so far, but with how budgets keep on increasing, the amount needed to break even is getting riskier for even established IP's. I feel like this won't be rectified until the launch of the PS6, when the hardware jump is more conservative, and development cycles get shortened because of it.

If budgets continue to grow as they are, to the point of Spider-Man 2 costing $315 million, we'll be looking at $400 million budgets by the time the PS6 releases. 

Day and date on PC would then become a long-term fix to a long-term problem. But, I imagine that may be why the CFO is taking over. He'll be asking the tough questions of "why does this game need to cost this much and where can we minimize costs?" and keeping studios accountable on the money they spend. 

Because honestly, single player games on PC a year after launch and GAAS titles being on PC day and date is a good strategy. Gets the money flowing from the titles that need a larger playerbase, while bringing extra money from their more expensive titles without over devaluing their console.