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Soundwave said:

Labo style VR wouldn't be expensive. It wouldn't have to be cardboard, could just be a plastic holder and ship with a VR collection of games for like $99.99 or $129.99 similar to how Ring Fit does.

VR in Mario Kart or Metroid Prime would be a game changer even with limited/cheapo tech. 1080p screen isn't the greatest, but even PS4 VR was able to get the point of immersion across. A collection of smaller bite size VR experiences together like Pilotwings, F-Zero, Pokemon Snap, a top down Zelda game that looks like a 3D diorama (tried Arcaxer a VR dungeon crawler with an overhead view, a Zelda game like that would blow people away).

It's only limited if you're talking like a $400-$700 add-on, if your system already has a screen, you don't need a $400-$700 add-on. To the contrary this might be a nice way to introduce more people to VR in a cheap way that they can then understand.

Nintendo has also recently filed new patents for VR, before Labo VR they filed VR patents and now they have new VR patents, so they certainly makes you go "hmmmmm".

It's also well within Nintendo's historical way of trying ideas on a smaller scale first before making a bigger plunge. They used 3D glasses on the Famicom (NES) and experimented again with Virtual Boy and GameCube (planned to make a 3D screen for it) before 3DS happened. For 3D polygonal graphics, they used the Super FX chip on the Super NES to test drive 3D polygonal games (Star Fox, Stunt Race FX) before making the jump to N64 and Super Mario 64. Labo VR being expanded to something bigger would be right in Nintendo's wheelhouse.

And I think it's a legit game changer. Nintendo could do some mind blowing stuff in VR that will rival or surpass the feeling you have when you first played Super Mario 64 or the Wii, IMO I'm very confident of that. I've played VR games from small developers that probably have 1/10th the talent and design genius Nintendo does, and there are legit VR games give me the same feeling Super Mario 64 did. 

The marketing is pretty easy too, Switch is a console known to transform, so "Switch snap" it now changes into a VR headset by sliding into a plastic holder of some kind. Dock it to TV, put into the VR headset, take it out and play on the go, etc. etc. etc. 

This would be interesting. Especially since the expensive Apple VR set is getting headlines. A more approachable device could get people interested if some fun software is there to try it out.