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Shtinamin_ said:

My reasoning for putting Switch in 9th was because the Switch can anti-alias (I didn't really check the rest).

The Nintendo 64 had anti-aliasing in hardware, it's part of the reason why it's games looked so blurry.

The Xbox 360 basically had cheap 4x MSAA anti-aliasing when Sony was relying on Morphological AA.

Anti-aliasing itself is an umbrella term for a series of technology that is trying to solve a common issue, artifacting and stair-stepping in video games.

The Switch's hardware Anti-Aliasing capability is the same as the Xbox One and Playstation 4.

JRPGfan said:
Shtinamin_ said:

The Switch is capable of anti-aliasing. It’s not an odd reason.

So was the PS3/Xbox360..... the thing is... do the games use it? what resolutions do you play at?
Switch games dont generally have AA, just like the PS3/XB360 didn't either.

Actually Playstation 3 and Xbox 360 games often used anti-aliasing to overcome their sub-720P visual artifacts.

Playstation 3 developers often relied on a post-process AA method where it detects the edges of geometry and "blurs" them to try and clean up the image, it's not the best AA method, but it was predominantly used in most games as it was dirt cheap.

The Xbox 360 had super cheap MSAA at 2x and 4x which a ton of games used, but there were edge cases where developers would use a post-process method and used the eSRAM for render targets instead of AA.

Last edited by Pemalite - on 20 February 2024

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