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Surprising no one, here's the third part of the Monday news:

SpellRogue is a dice-tossing take on the Slay the Spire format
https://www.pcgamer.com/spellrogue-is-a-dice-tossing-take-on-the-slay-the-spire-format/
New deckbuilding roguelite SpellRogue has an interesting twist: You've got your cards, sure, but they're powered by a pool of dice that you re-roll each turn. The debut game of new developer Guidelight, SpellRogue focuses on building up potent combinations of spell abilities and fuelling them by rolling a pool of mana dice.

Acid Planet looks like a cross of Vampire Survivors and They Are Billions
https://www.pcgamer.com/acid-planet-looks-like-a-cross-of-vampire-survivors-and-they-are-billions/
An upcoming blend of action roguelike and tower defense called Acid Planet will drop you on a ruined world with your weapons, your wits, and a very remarkable number of drones and automated gun turrets. Your opposition is a seemingly-endless horde of mutated monsters led by gigantic, stompy kaiju.

Be a fantasy god smashing an army of terraforming robots in Gods Against Machines
https://www.pcgamer.com/be-a-fantasy-god-smashing-an-army-of-terraforming-robots-in-gods-against-machines/
An upcoming little indie action game sets some weird little mythological fantasy monsters up against an army of sci-fi robots looking to terraform their world, casting the player as a wrathful god seeking to strike down the invading robots with their powers. It releases later this month and has a demo out now on Steam.

FSR 3 removed from Nightingale's launch plan with 'a significant number' of game crashes blamed on the AMD tech 'whether or not users had the setting turned on'
https://www.pcgamer.com/fsr-3-removed-from-nightingales-launch-plan-with-a-significant-number-of-game-crashes-blamed-on-the-amd-tech-whether-or-not-users-had-the-setting-turned-on/
Nightingale, the latest hit in the sea of co-op survival games, has been running into a number of problems in its recent server stress test. That's par for the course of any online beta, but the developers noticed something very specific about a significant number of the crashes recorded: No matter whether it was enabled or not, the implementation of AMD's FSR 3 upscaling tech was apparently to blame. With the official launch happening tomorrow, the developers were left with only one choice and that was to yank the code right out.
>> Other games have included FSR3 without problems so, is it the tech or the devs when they implemented it?

The server tech that saved WoW 10 years ago is causing problems for Classic's Season of Discovery, dev reveals: 'a layer is actually just sharding with a lot of sticky tape'
https://www.pcgamer.com/the-server-tech-that-saved-wow-10-years-ago-is-causing-problems-for-classics-season-of-discovery-dev-reveals-a-layer-is-actually-just-sharding-with-a-lot-of-sticky-tape/
The second season of WoW classic's Season of Discovery (SoD) is live—and the layers are acting up again, this time in Stranglethorn Vale (STV). For the uninitiated, this season brings Blood Moons to STV: 30-minute PvP brawls that tick around every three hours. The main issue? The bouncers at the door aren't great at their jobs.

Helldivers 2 patch makes its absurdly hard defence events easier, but ups the challenge at higher difficulties
https://www.pcgamer.com/helldivers-2-patch-makes-its-absurdly-hard-defence-events-easier-but-ups-the-challenge-at-higher-difficulties/
Helldivers 2 has endured another chaotic weekend, with developer Arrowhead Game Studios taking the drastic step of capping the game's player count players to help servers cope with demand following its stratospherically popular launch. In the midst of all that, however, the studio also dropped a more general patch to address several other issues. Patch 01.000.009 "continues the focus on stability and matchmaking", adding numerous fixes for crashes and. But it also makes a much needed tweak to the difficulty of one particularly brutal mission.
(...)
Anyway, the patch reduces the frequency of bot drops on the mission to make it more manageable. But what democracy giveth, democracy taketh away, as the game's difficulty has been increased in several other areas. Eradicate missions, which involve clearing bug nests/automaton factories, have been made harder, although the mission timer has also been increased by four minutes, which should make completing side objectives more viable in these scenarios. Meanwhile, the three hardest mission difficulties—Suicide Mission, Impossible, and Helldive have also been made tougher.

A Dragon's Dogma 2 demo may be on the way, if the prophecy foretold by SteamDB proves true
https://www.pcgamer.com/a-dragons-dogma-2-demo-may-be-on-the-way-if-the-prophecy-foretold-by-steamdb-proves-true/
Dragon's Dogma 2 is scheduled to swoop down onto Steam in just over a month, wreaking fiery havoc upon fantasy fans' free time. But you may be able to get a taste of Capcom's RPG sequel sooner than that, as recent changes to the game on Steam, as registered by SteamDB, hint that a demo might be approaching over the horizon.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.