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Mar1217 said:
Pemalite said:

I kinda' don't want "patches" for older titles like Breath of the Wild... That game would be pulling a GTA5 and spanning 3 console generations then...

I would rather just have system-level enhancements so stuff isn't done on a case-by-case basis. Everything gets improved, nothing takes away development resources from new games.
At-least system level enhancements would mean it should be free and applies to everything. I.E. Better texture filtering, anti-aliasing, framerates and resolution, load times...
It's the approach Microsoft has taken with the Xbox Series X... Where all backwards compatible Xbox One titles received enhanced 16x anisotropic filtering at the hardware level... Which means any multiplatform last-generation game, looks vastly better on Series X verses Playstation 5.

It would also apply to forgotten and/or obscure games that have essentially been abandoned.

This certainly sounds wonderful but I don't know if Nintendo would be committed to work this much on the hardware level to do such an upgrade across. Excuse my neophytism but I lack the knowledge to understand if what you're proposing is even possible for the power gap the Switch successor will be going for ?

Btb, is there inherently a problem with Nintendo spending time to update one of their most popular game on the Switch to the standard of it's successor ? To be frank, yes the game was released on the WiiU, but ultimately it was so inconsequential due to sharing the launch with the Switch version that I don't mind if they were to do this for both Zelda games anyway.

It's not a lot of work on Nintendo's behalf.

It's literally just flicking a switch in the nVidia drivers to override the softwares default filtering setting.
Remember, Switch still uses nVidia's graphics drivers, just a very lean variant due to only supporting a single piece of hardware.

And yes it is very possible, 16x anistropic filtering is very cheap on modern hardware.



--::{PC Gaming Master Race}::--