Mnementh said:
This actually sound a lot like Darkest Dungeon. I haven't thought about it before, but that game actually could come close to the megadungeon of original D&D - parties sent into the unknown to hopefully come back with some loot and more experience but also more scars. The difference is that Darkest Dungeon uses a more supernatural/Lovecraftion horror setting than classic fantasy. |
That playstyle is very much still alive, especially in OSR circles. It is one I grew up with (I started in 80s with AD&D, and my DM had very Arneson/Gygax type of mindset, dungeons, hexcrawling and all) and I still implement a lot of those ideas in my games.