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Shtinamin_ said:

I honestly didnt know how "bare bones" OD&D was. They've added quite a lot to it since. That's rather cool to hear about the morphing RPG's did to become what RPG's and VG RPG's are now.

So do you think RPG's nowadays are missing that horror factor that OD&D had?

You can get close to open ended in a VG RPG by making 100's of outcomes, scenarios, NPC encounters, loot, character development, and things that can attack. But of course those would be closed routes, but may seem open ended to the normal player. If there were 100's of options for the VG RPG could that be more closely categorized as a true RPG?

That's exactly what the early RPGs were like (nowadays we call them dungeon crawlers) until games like Ultima 4 and Dragon Quest came around.

Lord British and Sir-Tech (Ultima and Wizardly, respectively) both confirmed their games were heavily D&D-based.

To clarify my earlier point - I meant D&D from 1977, not the three-page pamphlet with the same name that existed since 1974.