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Shtinamin_ said:

So Dungeons & Dragons is the original RPG. What are the core mechanics of that game?

Personally, I think the main core mechanics that are the foundation to D&D the following:

  • Exploration
  • Social Interaction
  • Combat

Am I missing anything?

What have RPG's done to expand on these mechanics and anything outside these?

Levels. Stats. Number-based health and damage (HP). Character creation and customization. Narrative-driven with relevant player choice and/or input, that one being more difficult to implement in video games due to budget and time reasons (on the other hand, HP exists in virtually any game even as a hidden mechanic due to that just being how software works).