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haxxiy said:
Vodacixi said:

I think Switch games will use the extra power of the Switch 2 by default. That means:

1. If they use dynamic resolution, it will be more stable and keep at the higher number most of the time (example: Xenoblade 2 runs at a dynamic 360-720p resolution. On Switch 2, it will probably stay at 720p a lot more often, if not at all times).

2. Framerates will be more stable. Games like, say, Bayonetta 3, which aims at 60fps, but consistently falls under 50 or even 40 fps, will probably reach 60 more easily. Games like Age of Calamity will finally run at stable 30 instead of bouncing between 30 and 12 (yes, 12) fps.

3. Loading times, popping and texture loading will probably improve as well. I imagine that games like Batman Arkham Knight and Hogwarts Legacy will GREATLY benefit from this.

Again, this would be just Switch 2 running Switch games without any extra changes.

You're likely to see additional cores being locked out and an underclock to match Switch's frequency and ensure maximum compatibility. A lot of games would be broken otherwise at an engine level so if they do that, it'll vary on a case-to-case basis.

Case in point... the Wii U and the Wii's backwards compatibility. The former being actually worse than running games in OG hardware due to a poor upscaling solution.

But it should run at least equal to docked specs in portable mode, at least.

I think the backwards compatibility solution will be different than the Wii U one. Instead of running the games inside a "Switch 1 OS" and in a literal 1:1 state, the Switch 2 will most likely follow the PS5 approach: run Switch 1 games with the enhanced hardware of Switch 2