By using this site, you agree to our Privacy Policy and our Terms of Use. Close
PotentHerbs said:
Ryuu96 said:

Where y'all coming from with these takes? Lmao.

Grounded and Sea of Thieves are quality games, Grounded had over 13m players, Sea of Thieves had over 30m and has sold millions on Xbox and PC individually, with an average rating on Steam of 90%. You're speaking like we're still in 2017, Lol.

But the Xbox hardware has a low ceiling and Sea of Thieves has likely hit a saturation point for Xbox hardware, the biggest GaaS titles in the world aren't restricting themselves to a single platform, it makes sense to port GaaS everywhere after they're hit their saturation point on other hardware (Sea of Thieves still sells amazing on Steam) but again, Xbox hardware has a ceiling, it has likely been played by almost everyone who is going to play it at this point on Xbox.

PlayStation will add millions more.

Its true though.

As popular as SoT and Grounded are, they didn't overshadow something like No Mans Sky, or in the case of The Finals, it didn't overshadow the launch of Helldivers 2 a few months later. If Concord gets overshadowed by Sea of Thieves, it never stood a chance, and its fortunes wouldn't change even if Microsoft didn't end up porting the game.

Nvm. It came across more like a criticism of the games quality more than anything but I'll back off if that wasn't what it was, Lol.

I do think though, at some point, there's going to be so many GAAS titles that it simply won't be down to competition anymore, it won't matter if one game competes directly with another game, all that matters is how much time people have and because they're so invested in one game, they won't have time to invest it in another, I think that is a real danger to Sony if they don't get their GAAS titles out quick enough. Matt (NPD) has spoken about this too, how GAAS titles are starting to struggle because nobody has time to play them, cause everyone is already playing Minecraft, CoD, Fortnite, Roblox, GTA.