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G2ThaUNiT said:
trunkswd said:

When a game needs to sell 10 million units at full price to break even we have a problem. 

And a lot of companies trying to get into live service games when in reality most people only have time to do 1 or 2 live service games at a time. 

Japanese game companies seem to have their budgets in check. Seeing releases such as Like A Dragon: Infinite Wealth, Persona 3 Reload, and Granblue Fantasy: Relink selling 1 million copies and have it be cause for celebration whereas in the west numbers like that would be deemed as a complete failure. 

Then again, idk the cost of living in Japan. I know in places like NYC, $100K has the same buying power as having $35K. A lot of major companies are based in California where like Ryuu mentioned, has an absurd cost of living. So if you want to bring on a good developer, that's six figures for just one. Then multiply that by hundreds, if not thousands. 

Tbf...Sega had layoffs last year, Square is cutting costs and Bandai Namco just posted poor results...Lol.

You're right though! Japanese companies overall seem to be weathering this storm better than western ones but it ain't smooth sailing for those either, I guess you're right if you're talking only about games developed solely in Japan because yeah, those titles seem to have their budgets in check, Sega's layoffs were to their western division, Square sounds like they're cutting external development down (PCF was hit, another western company), I don't know where exactly Bandai's poor results come from or where the 5+ games they've recently cancelled come from.

But also yeah, IIRC Japanese companies salaries are significantly less than western companies, in part I believe it's a reason how NetEase (a Chinese company) has managed to hire a lot of Japanese veterans so easily, they're practically throwing the cash at developers and offering them very lucrative deals.