trunkswd said:
When a game needs to sell 10 million units at full price to break even we have a problem. And a lot of companies trying to get into live service games when in reality most people only have time to do 1 or 2 live service games at a time. |
Japanese game companies seem to have their budgets in check. Seeing releases such as Like A Dragon: Infinite Wealth, Persona 3 Reload, and Granblue Fantasy: Relink selling 1 million copies and have it be cause for celebration whereas in the west numbers like that would be deemed as a complete failure.
Then again, idk the cost of living in Japan. I know in places like NYC, $100K has the same buying power as having $35K. A lot of major companies are based in California where like Ryuu mentioned, has an absurd cost of living. So if you want to bring on a good developer, that's six figures for just one. Then multiply that by hundreds, if not thousands.
You called down the thunder, now reap the whirlwind