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trunkswd said:
Ryuu96 said:

Yeah, the other issue is company shareholders do NOT want to see decline or even stagnation, they require endless growth, it ain't sustainable but that's the world we live in and then workers get punished as a result.

But AAA costs are rising far quicker than what profits you make out of them.

When a game needs to sell 10 million units at full price to break even we have a problem. 

And a lot of companies trying to get into live service games when in reality most people only have time to do 1 or 2 live service games at a time. 

Japanese game companies seem to have their budgets in check. Seeing releases such as Like A Dragon: Infinite Wealth, Persona 3 Reload, and Granblue Fantasy: Relink selling 1 million copies and have it be cause for celebration whereas in the west numbers like that would be deemed as a complete failure. 

Then again, idk the cost of living in Japan. I know in places like NYC, $100K has the same buying power as having $35K. A lot of major companies are based in California where like Ryuu mentioned, has an absurd cost of living. So if you want to bring on a good developer, that's six figures for just one. Then multiply that by hundreds, if not thousands.