PotentHerbs said:
There's wiggle room because its an open ended question. The sentence after that, "I personally think there are opportunities out there for improvement of margins, so I would like to go aggressive in improving our margin performance." To me, that's more than just software releases, it could entail layoffs, easing M&A cost for the upcoming FY, no price cuts/discounts, shipping more disc models, it could even mean greenlighting/funding more AA games with shorter development cycles. Another thing to note is that Sony's profits from PlayStation 5 aren't actually bad. Launch aligned its doing much better than the PS4. Their operating income for FY22 was 1.8B with Bungie on the books, and Sony attributed just under 400M in costs to integrating them in that FY. Their M&A costs are also peaking in this current FY. Their margins improve significantly just from finishing off their payments for Bungie. I get why Sony is doing Day and Date for their live service games, but they still make more money pushing their console, and they are even starting to take Xbox slice of the pie. In my opinion, the biggest issue right now is reducing the price of the PS5, and whether Sony can do that in a timely manner. |
That's a completely fair assessment! Totaki already is coming off as a very no-nonsense numbers guy, and he'll do whatever it takes to ensure he likes the numbers PlayStation is bringing in. I think he's only supposed to succeed Jim Ryan for a year, so we'll have to see what kind of changes he makes during his tenure.
Unfortunately, it doesn't seem like reducing the price of the PS5 is on the table. Totaki pointed out that in previous gens as time went on, it became cheaper to produce consoles. But with the PS5, the parts are becoming more expensive as the life cycle goes on. Which is really weird. While most industries go up in price with time, tech was always an exception to that rule where the price would go down.
But I would love for Sony to start greenlighting more AA games with smaller budgets and shorter dev cycles. To start the year, there's already been quite a few insanely successful AA games, Helldivers 2 being the most recent example that shows there's a huge market for that level of game.