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Something important to remember when it comes to game development.. not every game will be a success. Which means a studio making a small profit on a $100m game (say $30m), is actually skating on very thin ice/heading for bankruptcy if every second such game they develop only returns $50m in revenue. So when looked at like that, games like Alan Wake 2 *really* need to *double* their budget, so the studio can afford a few flops &/or dead ends before it finds its next hit.

It is not inconceivable that studios may plow multiple millions into potential new works before canning them and opting to go in a different direction as well. So there would be significant dollars that go into games that never even get released. And the successful games have to cover all that as well as their own costs for studios to survive.