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Partially going to just copy what Ryuu said, partially going to address other parts of the porting stuff.  

As Ryuu said, there are studios out there to handle porting. Nixxes was originally a studio that Square Enix would give projects to, to put their games on PC. There are a bunch of different studios that handle porting. Iron Galaxy, Jetpack Interactive are a couple off the top of my head.

A lot of game engines today also make it relatively easy to port the game to other platforms. 

Porting costs a tiny fraction of a new game. It's not a question of make a new game or port. It's a question of "should we spend an extra $3 million, and put the game on twice as many platforms and maybe bring in double what we would have made otherwise"

konnichiwa said:

I hear the argument ' money' but we saw that argument before; 'if games come on PC day one they will make more money and we as gamers will get bigger better games'   =>  Result  Halo Infinite wasn't really flooding with content and felt like one of the weakest entries;  Forza motorsport wasn't that impressive either, and Gears got an extra game but it was an PC time exclusive so how did xbox gamers profit from it?

This is very cherry picked. 

Porting didn't hurt any of these games. I think porting has been very positive for Minecraft, Sea of Thieves. Porting has benefitted the Age of Empires community on Xbox. 

These other games for various other reasons had issues and didn't get the traction that older titles had. 

I don't fully understand what went wrong with Forza or Halo Infinite. I got the impression that some of Halo's management was spread too thin. Bonnie Ross was doing like 3 different jobs, and I can't imagine that was a good thing.