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Ryuu96 said:

You guys, the same teams which work on ports aren't necessarily the same teams which work on original development, it's an entirely different skillset, ports can be used as an entry into the industry in order to allow developers to get to grips with certain technologies before moving onto original development, that being said, there's even studios who entire purpose is to simply be porting studios, hundreds of employees who entire purpose is to port, Lol.

Everwild isn't being delayed because Sea of Thieves is being ported to PlayStation, c'mon now, Lol. Not to mention how little difference there is between PS5/XSX now, the difference there is irrelevant, it should only really be Switch that you have concerns over but even then, it'll likely be outsourced and just cause those employees are working on a port, doesn't mean they'd be suitable for joining original development.

Why don't Microsoft just hire the entire industry to work on their games? It'll get em out years earlier, right? Lol. Not that simple.

Thats why I wrote 1 and 2.

From your own team/studios or someone else does it....At best it just cost some money at worst it cost time.

I just used Everwild because of one of the ports could be SoT. Could have used other games like Avowed but that one would be just silly to be delayed because of a Pentiment port.

Anyway but it cost time and ports aren't that easy .  Best example this generation.   BG3, released in September for PS5 and it took till december before it released on Xbox series....