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G2ThaUNiT said:

That initial momentum is there. Now comes the hardest part……keeping the players there. The gameplay loop is solid, but the launch content starts to wear thin after the first month, and then players will start to ask “okay, what’s next?” 

Hopefully over the next couple of weeks, after the major issues have been alleviated, and the devs get to layout their future plans of the live service to really capitalize on the game’s popularity while the majority of the player base is still there enjoying the game. 

I'm not too worried about Helldivers 2 player retention TBH.

The developers have confirmed post launch content, and being a paid release means it has different internal metrics, than say a F2P release. A drop into PlayStation Plus can revitalize the player base for example. It's smashing expectations and I'll be surprised if it doesn't find its community.