By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shikamaru317 said:
Ryuu96 said:

I've mostly seen developers say it Tbf...It sometimes feels like developers are begging the industry to listen that this shit ain't sustainable but managers aren't listening. I don't know how anyone can look at $300m budgets which are rapidly increasing as being sustainable in the long term, especially when AAAs take 5-6 years to create nowadays. You spend $200-$300m on a game, developing it over 6 years, with hundreds of employees, it flops, there goes that studio and hundreds of employees. It's madness.

It's weird to me that they just keep driving the AAA budgets higher and higher. Even the movie industry largely stopped wild budget increases because they realized it just wasn't sustainable any longer, which is why of the top 10 most expensive movies to date, only a single one is from this decade (Avatar 2), the rest were all done in the 2000's or 2010's before the movie studios realized they need to shrink the budgets somewhat in order to prevent a total collapse, like the one that the AAA games industry is currently heading towards. Movie budgets for high end blockbusters have now largely leveled out at around $200-250m. I really think the AAA industry needs to go back to basics a bit, shrink the studios a bit, shorten development cycles a bit, make the games a bit smaller and less detailed, and get the average AAA budget back down to maybe $100-130m. 

The people are the top are probably hoping for fast advancements in AI so they can layoff thousands of employees and cut costs.