Machiavellian said:
I agree with this take, spending money on the same level as a huge budget film as we have seen with Spiderman 2 cannot be sustained. A miss which can happen can be devastating and a few misses would be catastrophic. You only have to look at Suicide Squad to see that a miss which this game is going to be will probably have a big ripple effect for the studio. I am sure that game cost a lot of money and while reviews seem to be average at best, average reviews do not sell big budget games. The cost of producing games is getting really expensive but its gamers expectations that is setting this margin especially in the console space. I believe gamers on the PC are way more receptive to average if not even so so graphical games where they sell really good but on the console, you basically have to hit all the high points in order to get decent sales and even then might not break even. Another case in point is Square. After really snubbing the Xbox for a while, they are not putting in support. Sales of the last Final Fantasy game did not hit the numbers they wanted and you know with a game like that it cost a pretty penny to make. This really might be why MS strategy has changed because the numbers for just console isn't pulling in the weight compared to the investment. |
It's actually insane how videogames are becoming more expensive than films.
Next gen it won't be uncommon to see $300m+ game budgets...
It's just ridiculous.