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javi741 said:

Tbh Switch being PS4 level will be more than fine for me.

We are reaching a point in gaming where spec upgrades are leading to less and less major improvement to the graphics, and I think it is the most noticable this generation between PS4 to PS5. I honestly feel like I haven't seen any major upgrade in graphics with the PS5 compared to PS4, their the type of differences where you need to zoom in on textures to notice them. PS4 games still hold up well til this day. The advancements from the 5th to 6th gen felt huge, same goes for the advancement from 6th to 7th gen, even 7th to 8th gen felt like a big advancement, this gen didn't nearly feel as significant when it came to graphics advancing.

Even if Nintendo continues the Switch hybrid concept for the the next few generations, with less major advancements in graphics with each generation the hybrid Switch consoles will feel like they eventually catch up close enough to the graphics seen on home consoles even if the specs aren't neccessarily the same.
This is what Satoru Iwata envisioned back over 20 years ago, he realized that graphics advancements will eventually slow down and that they would need to offer something new with their consoles to make them standout outside of specs, and realized that the race to create the most powerful console making the most detailed games imaginable wasn't sustainable for success in the long run, eventually advancements will slow down while development costs will skyrocket with diminishing returns in graphics, which is why Nintendo's been on the same path of not caring about specs for 20+ years and focus on making innovative consoles that truly change the way games are played. This is why the Switch concept will continue to age like wine more and more if Nintendo sticks to it.

Chrkeller said:

I don't agree with the diminishing returns argument. There is massive improvement still to be had, the problem is it requires complementary hardware and is expensive. The one aspect the ps5 crushes the ps4 with is lighting, but without OLED the difference is somewhat negated. 120 hz is superb, but requires a TV that supports 120 hz. The list goes on and on.


The days of noticing the benefits of a new system regardless of other hardware are gone. But with the right hardware the differences are stark.

I just upgraded to a rtx 4090, is slaughters the ps5.  But again requires a good TV/Monitor and of course isn't cheap.  

So diminishing returns exists, depending on how it is define, but graphics can get way better than seen on consoles.  


I honestly think both of you have valid points.
The jump from 1080p -> 1440p -> 2160p isnt gigantic, while the requirements in GPU grunt are huge.
And while 120fps is nice..... its not really needed (for alot of games) and does little for the "visual jump" javi mentioned.
Stuff like raytraceing... again its better looking, but again you can easily do without, and have much lower requirements on the gpu.

Switch 2, at say a PS4 level in hardware, will be able to visually punch above its weight, by simply not makeing use of 120fps, raytraceing, or trying for 4k.

I would call that deminshing returns.
When you can easily click a few checkbox's, that drastically reduce how demanding running the game is, without it being super noticeable visually.

If you just have enough money (powerfull enough hardware) these drawbacks (requirements vs visual upgrades) become much smaller issues.
The thing is, not many people can afford to buy themselves 4090's for their gaming hobby.

I think by next gen, the raytracing and high resolution, will have much smaller impacts vs today, simply by virtue of how powerfull the consoles then will be.