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Ryuu96 said:
JRPGfan said:

I think thats the wrong way of looking at it.
The reality is gamepass cant support that many big AAA games, that they can now make, with all the big studios they have.

So they have two options:
A) Drop day-and-date on gamepass. Get xbox users to buy games, and still stay subbed to gamepass. Games can stay exclusive to xbox. Gamble on xbox, hope this turns into better console sales, and thus better game sells and subscriptions ect.

B) keep day-and-date on gamepass. Xbox console users, still get best bang-4-buck service, for games. In order to be able to finance, the losses, doing day-and-date on gamepass for xbox users, port games to PS5/Nintendo, and make them pay for it.

They choose option B)

Some of these studios are huge.
Can you imagine if Call of Duty stayed exclusive to xbox and pc?
The majority of their sales come from playstation.
Dropping playstation would mean 100's of millions of profit, going away, every year (CoD is huge).
And thats just 1 game.

Developement costs are big, and xbox console arn't selling that well.... its likely to end the gen, at like 40m.
With how many studios xbox now has, they need to find a way to not just lose money on keeping them.
(imagine spending $80-100 bn, buying studios, only to be loseing money from it? that wouldn't make sense)

^ this is what made them have to choose, between A and B.

Think this is a reasonable analysis of the situation.

Well, I'm not sure it was entirely to do with Game Pass, I think Microsoft just didn't want to wait for 10 or so years for a "maybe we'll improve our console situation" over the tried and proven profit sources. It is what it is, the CFOs won the battle. COD being exclusive of course like you said would make zero financial sense. AAA costs are too much, the small Xbox install-base. Console exclusivity limits their growth via acquisitions. Their Q1 Xbox hardware projections were ~600k IIRC...That's Wii U levels of bad.

They basically fire sale'd Xbox last holiday and still sold meh and under their expectations. Starfield barely provided a bump. Meanwhile look at how amazing Sea of Thieves for example sells on Steam, Xbox IP are often very strong sellers on Steam so it's not like these games don't have large consumer appeal, it's more than Xbox doesn't. It has hit a ceiling where coupled with the costs of AAA development, it's starting to make more sense to go more multiplatform. At least, that's what I think is happening.

I still think there are ways they could make Xbox hardware an option, and also ways they could garner developer support, but they would require drastic changes to both how Xbox creates their hardware and their entire financial system (I.E...Probably have to cut that 30% for developers down to like 15%) + Make the Xbox Store/Windows Store one unified store, something like making the Xbox hardware basically a PC which runs a Windows Gaming OS with an Xbox UI...Something like that, I'm spit balling ideas here but as I said they'd require huge changes.

I've often wondered why MS didnt include a dual-boot option for the xbox consoles.
Allow them to run a full windows version, that you can boot into from the console OS.
So you could swap back and forth.

That would be another "check box" for console sales.
This isnt just a console, its also a desktop pc for your kid, that needs to do x,y,z school work ect ect.

Atleast I feel like that would be another, sales argument.

Dulfite said:

One thing I'm now fascinated by is the notion that, if MS has great success (profit-wise) of launching games on PS5, with Sony already admiting their business model is outdated compared to MS's, how long until Sony follows suit and releases brand new PS5 games on Series S/X?

In a couple years, PS5/NS2 players may be playing Halo and Xbox Series/NS2 users may be playing Spiderman. I would love this!


I honestly don't see that happending.
Lets say the gen ends 120m PS5 and 45m series X/S, if they do what you suggest.
Maybe not doing so, could result in a "why not just get a PS5, since it has everything" situation, that then has a beneficial effect on hardware sales.
Lets say that results in a further 5-10m console sales (hypothetically).

I could see Sony picking the extra hardware sales, over trying to win over xbox users, with playstation games.
Also sony has alot of old school mentality, set in their ways, type of people (alot of japanese elders), that probably wouldn't want to see this happending.

Last edited by JRPGfan - on 05 February 2024