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Why settle with two when you can have three? Here's the third, and last, part of the news:

The original tabletop deckbuilder Dominion is free-to-play on Steam, with AI powered by neural networks
https://www.pcgamer.com/the-original-tabletop-deckbuilder-dominion-is-free-to-play-on-steam-with-ai-powered-by-neural-networks/
Before you jump down my throat, no, Dominion wasn't the first tabletop game with deckbuilding in it, with predecessors like StarCraft: The Board Game. Dominion was, however, the first to build an entire game around the mechanic, giving birth to the genre that would hop to PC with Dream Quest, Slay the Spire, Monster Train, and so on.
Dominion was unavoidable at board game night in 2008, with everyone wanting to pretend to be medieval landlords who could buy up markets and villages and occasionally witches in the tireless hunt for the thing every board gamer wants—victory points. Digital versions followed, in the form of apps and a browser-based Dominion you can still play. What makes this version different is that the AI opponent is powered by neural networks, and it certainly seems competent. It beat me on the easiest difficulty a couple of times, though to be fair I was still trying to remember how to play since it turns out 2008 was actually a while ago and I've forgotten all the combos.

Survive a harsh world in the demo for a city builder that looks like a Moebius drawing come to life
https://www.pcgamer.com/survive-a-harsh-world-in-the-demo-for-a-city-builder-that-looks-like-a-moebius-drawing-come-to-life/
A demo of upcoming city builder Synergy has released on Steam, and it's looking like Synergy might just play as good as it looks. The game is about leading your people, inhabitants of a harsh desert planet widely hostile to human life, to a new region where they must reconsider how to live and thrive. Much of the game is about analyzing the resources you find and how to best use them in a sustainable way.

Seeing a video of Elden Ring maps loaded into Armored Core 6 makes me think an AC would just dominate the Lands Between
https://www.pcgamer.com/seeing-a-video-of-elden-ring-maps-loaded-into-armored-core-6-makes-me-think-an-ac-would-just-dominate-the-lands-between/
After showing off how puny Tarnished are in comparison to Armored Core 6's maps, dataminer Dropoff has now gone in the opposite direction, demonstrating some beastly-huge mechs thrashing about in comparatively tiny Elden Ring environments.

Hellcard brings its chunky co-op deckbuilding to a full release
https://www.pcgamer.com/hellcard-brings-its-chunky-co-op-deckbuilding-to-a-full-release/
One of the more unique and interesting deckbuilders to emerge in the last few years was Hellcard, a battler that put up to three characters against hordes of enemies coming from every direction—with nasty elites and bosses liberally sprinkled in for flavor. Developer Thing Trunk have now released the full game, with Hellcard exiting early access on February 1st.

This browser-based 'endless crafting game' starts you off with fire and water, but it quickly escalates to God, the Big Bang, and 'Yin-Yoda'
https://www.pcgamer.com/this-browser-based-endless-crafting-game-starts-you-off-with-fire-and-water-but-it-quickly-escalates-to-god-the-big-bang-and-yin-yoda/
A toadstool, the Universe, King Midas, the Golem. This is not a free association exercise, but rather a list of concoctions my coworkers and I have produced in Infinite Craft, a deceptively simple browser game by developer Neal Agarwal, who you may know for creating a delightfully "unhinged browser game about passwords" last year.

Star Wars Jedi: Survivor force pulls the grammy for best video game soundtrack
https://www.pcgamer.com/star-wars-jedi-survivor-force-pulls-the-grammy-for-best-video-game-soundtrack/
Star Wars Jedi: Survivor has scooped this year's Grammy for best video game soundtrack making it the second game to receive the award since its inauguration last year.

The Last Of Us co-creator and director teases a potential third entry: 'there's probably one more chapter to this story'
https://www.pcgamer.com/the-last-of-us-co-creator-and-director-teases-a-potential-third-entry-theres-probably-one-more-chapter-to-this-story/
Naughty Dog's The Last of Us Part 2 recently received an all-singing all-dancing remaster for PlayStation 5, which was both something of a surprise (the game was only released in 2020) and managed to over-deliver with a slew of new modes, cut content, creator commentary, and of course native 4K. Sony hasn't yet announced whether the game will make its way to PC, but the remaster of the first game arrived on Steam just seven months after its console release.
As part of the TLOU2 Remastered celebrations, Naughty Dog has now released the documentary Grounded 2: Making The Last of Us Part 2. The full thing is above and, fair warning, it's two hours long and obviously contains every narrative spoiler going. Towards the end, series co-creator and co-director on both entries Neil Druckmann casually mentions the prospect of a third entry in the series.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.