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scottslater said:

Anyone know which is the better system for generating revenue (adjust for inflation)? Given that the Switch has never had a price drop and the PS2 had several (4) in the first 6 years it doesn't really seem measuring by just units sold is a fair assessment.

And these price drops were significant:

PlayStation 2 price cuts:

October 2000 $299 (launch price)
May 2002 $199 (-$100) 33%
May 2003 $179 (-$20) 10%
May 2004 $149 (-$30) 16%
April 2006 $129 (-$20) 13%
April 2009 $99 (-$30) 23%

Price cuts | Video Game Sales Wiki | Fandom

I love the way you are looking at different angles, but inflation and price just isn’t a definitive metric.

how much would a PS2 be today based on the latest price cut with inflation?

how much would a switch be based on inflation?

we would have to calculate how much each era of price cut sold how many units and calculate that in account with inflation, then we can compare it to Switch in regards to inflation as well.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

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