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I actually find limited fast travel where you can manually set the checkpoints to be a great approach. Of course, the implementation in DD1 had room for improvement, mainly because of other systems around it, but I would not call it outdated in any sense of the word.

Unlike a good chunk of open world games, I'd love it if devs started making traversal more meaningful other than a one-and-done affair that it becomes when you can fast travel everywhere.