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G2ThaUNiT said:

Alright, who at Insomniac had the bright idea to add a leveling system in Spider-Man 2 for every individual district?! And to gatekeep a highly marketed feature like fast travel to level 2/3 in every district?!? I definitely do not like this change at all. If you want players to engage with the optional open world side content, fine, but find another way than that. Forcing them to engage with it to just unlock a basic feature like fast travel was not the best move. Especially since the game world has doubled in size.

Game is overall fun so far though. Doesn't seem to have drastically changed too much from the first 2 games. Of course, still very early! Enjoyed the opening cinematic boss battle, but I'm really looking forward to getting the Symbiote Suit!

Man I hardly had to use fast travel at all (only got the need when I was doing final touch on my plat), you traverse very fast and the missions are usually near to one another. But yes I can see that it shouldn't be locked, probably wanted to force you to traverse and do somo side content.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."