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KLXVER said:
AddRat said:


What would you say is the emphasis ratio between exploration/platforming puzzles and combat? Does the map design and traversal lean more towards Castlevania or Metroid?

Maybe 70-80% explaration/platforming puzzles and 20-30% combat. Map design and traversal more like Metroid, but combat more like Castlevania. 

That sounds like what I was missing, between Hollow Knight, Ender Lillies, Death's Gambti and more, there's quite a large selection of good combat focused metroidvanias but less that take advantage of the other aspects.

The problem is that this makes me want to grab it right now and my backlog is in danger of getting out of hand again.