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At minimum as well, the PC Store should not have a certification process like Steam doesn't, and yet we don't hear about early access Steam titles destroying thousands of machines every month, Lol. Otherwise Windows Store will ALWAYS be behind Steam in updates. This hasn't just affected Palworld in the past but multiple other games waiting weeks for a Windows Store patch.

As for Xbox, I don't think it should be removed entirely but why should the certification process for a clearly labelled work in progress title be the same certification process as a full release? It sort of defeats the entire purpose of early access which is in progress development requiring multiple updates constantly, they get that on Steam, they can't get that on Xbox, and it results in situations like now where the Xbox version is way behind the PC version and will ultimately hurt Xbox as people just play the game on Steam instead.

If it's clearly labelled, then it's the consumer who is willingly taking that risk. Xbox OS has the same early access program for updates which have the potential to brick Xbox consoles and I imagine an OS update is far more likely to brick a console than a game update but it's still extremely rare, these risks are clearly labelled and people can choose different tiers, each one would have a different certification process, the Alpha ring would have a different certification to the Beta ring and so on.

Maybe they could do different tiered early access programs, allowing the user to choose which one they want and choose what risk they want to take, Minecraft allows the user to opt into early updates. Again, I'm not saying to remove it completely but to speed it up. Makes no sense to have a certification process for early access the same length of time as a full game release.