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Mnementh said:
BasilZero said:

I looked at the recommended specs for Palworld and...its higher than pretty much any other game lol

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-Bit)
  • Processor: i9-9900K 3.6 GHz 8 Core
  • Memory: 32 GB RAM
  • Graphics: GeForce RTX 2070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Additional Notes: Internet connection required for multiplayer. SSD required.

i9 processor with 32 GB wtf lol

Yeah, I tried it on Xbox and it crapped out multiple times, sometimes even crashing the console. It autosaves very generously, so nothing is lost, still annoying. The feeling I get (and I got a similar feeling from Craftopia as well), is that the general gameplay loop is enticing (well, it is the loop from Rust, Valheim, Ark etc. so no wonder), but the game lacks polish and the coding skills of Pocketpair is pretty bad. Which also explains why it isn't on PS5, I doubt that MS has paid anything at the devs, because until three days ago they were a crappy indie dev lacking success, now they are only a crappy indie dev. This is frustrating, as the game is so close to being pretty good, as the gameplay loop works. Maybe with this success they can hire a few good coders.

So.. you think they put their games on Gamepass just because they like it?