shikamaru317 said:
They definitely need to do a deep dive at some point, like Starfield got last year. Obsidian games are known for their deeper RPG systems (for instance they made both KOTOR 2 and Fallout New Vegas much deeper than the proceeding game in each series by Bioware and Bethesda respectively), but I'm not really seeing that deep RPG in Avowed so far unfortunately. It kind of just looks like Skyrim with better graphics and more weapon and spell choices allowing for better combat than Skyrim. Does it have a class system of any kind, skills trees, attributes, background choices, culture/Religion system, etc.? Those are all things that deep RPG's have, including Obsidian's own Pillars of Eternity, which is set in the same world as Avowed. I really hope they didn't make the mistake of making a somewhat watered down Skyrim-like RPG lite, releasing right after Baldur's Gate 3 blew up into a phenom that has people wanting super deep WRPG's again, really poor timing if they made that mistake. |
Displaying choice and consequence as a key design element of Avowed is a good start. Everything else would definitely need a Direct to fully show off.
You called down the thunder, now reap the whirlwind