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Chrkeller said:
Shtinamin_ said:

Strawman Fallacy: an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent's real argument.

I was never referring to the big devs. I was specifically referring to why are we only focusing on big dev, there have been many indie developers on the Switch that have seen massive success.

Sony and Microsoft didn't make an indie game, they went for a whole system. And both companies were very well economically before they entered the gaming world.

Now focusing on all 3rd party devs.
Why would sales be lower on the Switch? The Switch has a user base of at least 134M in consoles and +330M Nintendo accounts. PC would easily be a good market to focus on, and the Switch (even though it is difficult to port) because the user base is massive. PS5 and Xbox Series have a user base combined at 75M in consoles and +243 Network users. Just looking at the numbers it seems very obvious which console I would port too.
Is there data to back up the claim that sales are less on a Switch when the game releases at the same time on multiple consoles?

Demographics.  I own a switch and wouldn't touch a third party title for it.  For first party titles I don't have a choice but to purchase on weak hardware.  But for third party I do have a choice.  On PC I get 1440p 60 fps....  I'm not going switch for 720p at 30 fps.  

More people doesn't equate to more sales.  That is a fallacy.  Demographics and strategy.

Let me ask a few questions.  Do you think switch is exceptionally lucrative for third parties and money is being left on the table?  If so, why would third party do as such?  Do you really think billion dollar publishers don't do their research and have business strategies?  

Even old timers on VGC think attach ratio is somewhat linear, like if your userbase is 20M and you sold 5M of a title if your userbase was 100M would it really sell 25M? Of course not. Usually the smaller the userbase the higher the attach ratio because the people that decided to buy are more core fanbase who buy more games and the bigger the userbase and the titles available more spread out are the sales, and that is even more true for PS and Xbox that have most 3rd parties there.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."