By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Louie said:

To me it seems like we are talking past each other to a certain extend in this thread and it's a bit confusing. So I'll ask the more knowledgeable people in this thread the question that is the most interesting to me: If we assume the visual results the Switch 2 can produce will be similar to a PS4 or PS4 Pro (thanks to bells and whistles like DLSS and more modern architecture - I'm not talking about raw power but the visual end result, if you will). Would Switch 2 in that case be able to handle a significant proportion of new third party games released on Xbox Series and PS5 with acceptable visual sacrifices? And would it be able to handle a bigger proportion of third party games than Switch 1 during its run? 

My (amateurish) guess to these questions would be "yes": Xbox Series S exists and as long as a game runs, say, at 1440p on Series S, it should run at 1080p (upscaled via DLSS from a lower resolution and at moderately lower settings) on Switch 2. Personally that would be fine for me, I'm not an expert, though. I don't expect a port of Final Fantasy VII Rebirth, but if most games can run well on Switch 2, that would be fine in my opinion. Wouldn't the gap between Series S and Switch 2 be a lot closer than the gap between PS4 and Switch 1 in that case? 

I honestly think the "diminishing returns" thingy about graphical fidelity is true.
Its a curve, not a straigt line..... which means on the lower end, your "paying" less
for the image quality rendered vs at the topend (in terms of how graphically demanding it is to render).

Minor improvements, takeing on drastically more resources... and stuff like raytraceing (which while pretty, is insanely demanding).

Yes a Switch 2, should be able to play 3rd party titles, probably better than the first Switch did, and with less noticeable drawbacks compairably.

It also helps your launching "mid" gen, after Playstation and Xbox, to compete with their hardware.

I think a bigger issue, might be the Ram pool, and how large the cartridges for the Switch are.
Alot of games nowadays are 100+ GB, now alot of that is high quality textures.... which you can downgrade, for a Switch 2, if it doesnt have the GPU grunt to make use of it anyways (like the Switch)... however theres just no way 32 GB sized cartridges is going to be enough.

Hopefully Nintendo has ones upto 64-128gb for the Switch 2.
Either that, or we return to the PS1 days.....

"please insert disk 1, to continue"  (cartridge 1)