It almost never makes sense to run a game at native resolution these days. DLSS Quality/FSR Ultra Quality (sometimes even FSR Quality) often give better image quality and frame rates than native in their current forms.
So if the target is 1080p and the native resolution is 720p, often you get a better than native 1080p image quality.
For handheld mode this image quality isn't just "okay", I think it is pretty great. I play games on my Rog Ally at this resolution often and the image is very clean.
Combine it with a VRR screen (hopefully Nintendo goes this route) that let's you play at least at 40hz, and you have an excellent gaming handheld. High-end for 2023, and probably mid-range for 2024 when the Switch 2 likely releases, given that next-gen APU's are releasing soon.
For larger displays, a 1440p target from say 840p/900p (for Nintendo games), isn't too bad at console-gaming distances. For PC gaming, sure you probably want at least an internal 1080p -> 1440p, but if somebody is playing on a 50 inch TV (probably the average size), sitting a few meters away, the image shouldn't be too bad.
This will be a substantial upgrade from the original Switch. Because of the Series S and other gaming handhelds existing, obviously 3rd party support is going to be more viable than with Switch and Wii with respect to their competitors.
I think this is something most people in this thread can agree on, independently of the semantic argument over "comparable."
Last edited by sc94597 - on 12 January 2024