| Jules98 said: |
Not a leak. It's an unsubstantiated rumor. We need to start knowing the difference, otherwise people start to peddle rumor as fact.
| Jules98 said: |
TSMC N4 node is advertising. It's NOT 4 nanometer.
TSMC N4 is actually based on it's 5nm technology which ironically has a bigger gate pitch and interconnect pitch than IRDS 7nm definition, take that as you will.
But the scaling just isn't happening at the moment.
| Jules98 said: |
GA10F does refer to a Geforce Ampere class GPU.
| Jules98 said: |
Teraflops is meaningless. It's theoretical, not real-world.
| Jules98 said: |
720P again confirmed? ;)
| Jules98 said: |
This has been a Tegra feature for some time.
Cache coherency is however, only 1-directional, Tegra X1 in the Switch should be able to do this.
https://docs.nvidia.com/cuda/cuda-for-tegra-appnote/index.html
| Jules98 said: |
Good luck getting 1080P happening with 100GB/s of bandwidth.
You will not get the fillrate necessary to drive that.
| Jules98 said: |
And will not last long.
Bitflip is a big issue with NAND, you loose data extremely quickly.
3D NAND would exacerbate that issue.
ROM is the way to go.
| Chrkeller said: Seems reasonable. I've been expecting the memory bandwidth to be a bottleneck. 100 gb/s for a portable is fair but very slow compared to home consoles. Ps4 is 176, series s is 225, ps5 is 500 and a good gpu is 700. As a reference point, steam deck is 88 gb/s. I'm sticking with my ps4 like visuals given the bottleneck. |
Steamdeck gets away with it because it's only running 720P levels of resolution.
Keep in mind that Delta Colour Compression is a technology that the Playstation 4 lacks, so that can give Tegra an extra 60% bandwidth boost if the patterns fit with DCC.
Playstation 4 level of capability but with a few extra tricks (Ray Tracing) is the most logical scenario here.
| JRPGfan said: https://www.youtube.com/watch?v=4Arp3H_mgR8 |
Keep in mind is also running CUSTOM silicon and CUSTOM software to MAXIMISE performance.
You do NOT get that same privilege on other platforms.
| Soundwave said: And again, you have to understand this is not even the max performance, these games are not optimized properly for hardware, with consoles you get a dev team to actually sit down and tailor make a version of a game specifically to one hardware spec, these are just PC games with settings sliders moved around, if a a dedicated dev team actually sat down and worked on a port for like 6-8 months, fine tuning every area of the game just for one piece of hardware, you'd have better performance than this. |
You do realise that is exactly what console developers so? Essentially just move a slider?
Digital Foundry does it all the time and "adjusts" PC sliders to get an identical visual representation of the console release and gets those games running on equivalent PC hardware.
| RedKingXIII said: Personally, I'm expecting it to be a lot more powerful than a PS4, just like the Switch was way ahead of the PS3. It won't be as powerful as the PS5, but the power gap between the Switch 2 and the PS5 will be smaller than the power gap between the Switch 1 and the PS4. |
It doesn't need to match PS4 specs to beat it.
"weaker" hardware on paper today is leagues ahead of "faster" hardware from 10+ years ago, efficiency does actually improve, which is why the Switch is able to beat a Playstation 3, WiiU and Xbox 360, nVidia Maxwell is just a significantly more efficient chip despite the "flops" not representing that visual leap.

www.youtube.com/@Pemalite








