Zippy6 said:
Huh? I don't understand what you mean here. How is Civ VI more flat and like a tabletop than Civ V or previous civ games? They are all tile/hex based maps. I don't think Civ VI was designed with consoles in mind. The first console version was over 2 years after the PC version. Civ VI isn't a cpu demanding game though. It's turn based so not the same as simulation titles like Cities Skylines 2 that do need a beefy cpu to run well. |
Tile/hex based maps, yes, but the presentation from both games are drastically different. In Civ V it actually looks like you're on a real world with realistic geography.
This is from Civ 6 early in the game. It looks like you're on a flat surface like a tabletop. Art direction is also a bit more cartoony.
This is from Civ 5 early in the game. Terrain looks much more realistic with the mountains sticking out.
And as the game goes on, it looks and feels like you're managing a real world. And that was in 2010! Idk how the franchise managed to regress in 2016 when Civ 6 released.
But you can definitely tell that Civ 5 devs are the ones making Ara.
Even the water looks more realistic in Civ 5, which Ara is going for a more realistic design.
Civ 6 here almost looks like a mobile game lol
If Civ 6 wasn't developed with console/mobile in mind, then Firaxis really came across a massive accident that allowed them to
Last edited by G2ThaUNiT - on 11 January 2024You called down the thunder, now reap the whirlwind