G2ThaUNiT said:
It depends on what kind of simulation games they are. Civilization 6 is actually very divisive amongst the fanbase because the game was developed with console in mind. Instead of broad, realistic, life-size biomes like in previous games, Civ 6 was a flat map, almost like a tabletop game with geography layouts on top of it. That allowed the game to be nowhere near as CPU heavy for even mobile devices. |
Huh? I don't understand what you mean here. How is Civ VI more flat and like a tabletop than Civ V or previous civ games? They are all tile/hex based maps. I don't think Civ VI was designed with consoles in mind. The first console version was over 2 years after the PC version.
Civ VI isn't a cpu demanding game though. It's turn based so not the same as simulation titles like Cities Skylines 2 that do need a beefy cpu to run well.