Esparadrapo said:
Hoping for a 80+ tells volumes. I don't think they were the right choice for this franchise. |
Not sure why an 80+ is bad, Lol.
The design is being led by the same guy who somehow gave the world an 89 critic score Riddick game, Lol.
shikamaru317 said:
Is Machine the ideal studio for Indy? Maybe not, they have never made a single 3rd person game, have never made an action-adventure game with puzzle elements incorporated, etc. However, they are a technically proficient studio that has proven capable of pulling off good graphics within the id Tech engine, and they have had some games review well. Assuming they made smart hiring choices for lead and senior positions on Indy early in it's development, preferably some former Naughty Dog or Crystal Dynamics/Eidos devs who worked on Uncharted or Tomb Raider reboot trilogy games previously, they may just be able to pull off a good 80+ or even 85+ Indy game imo. Alot will be clearer once we actually see the game in action next week. |
They have the most important thing, how to kill Nazis
Esparadrapo said:
Part of my concerns come from the id Tech engine which I don't think they will be using since it's only for FPS. If they are using another engine that's another hurdle. |
ID Tech was used for The Evil Within 1, Stem Engine used for Evil Within 2 was adapted from ID Tech. The Void Engine used by Arkane on Dishonoured 2 is a modified version of ID Tech. I don't think going from 1st to 3rd person perspective would be too drastic of a change for an engine Tbh, it's more when it becomes a completely different genre or scale.
But a lot of people are moving to Unreal Engine nowadays cause it's easier.