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the-pi-guy said:
DonFerrari said:

Shuhei said that during PS3 times for Sony titles, and it was evident from the sales they reported (and the ones they didn't) and a lot of smaller titles. For PS4 that changed and almost all of their titles broke 5 or even 10M (on PS3 only like 2 or 3 titles managed 10M).

This was from early PS4. 

But I'm not applying Shuhei's comments to current Sony. I'm applying it to the industry as a whole. 

I am pretty sure current Sony makes money on most of their games. Except for a few published ones like Destruction All Stars.

But the industry as a whole, I am pretty certain most games, single player or otherwise don't end up making a profit. 

I don't doubt that industry wide it is still something like you said that only 30% or so of the titles are profitable.

And yes it being from early PS4 it would be reflecting what was their strategy on PS3, because after couple years on PS4 life almost all their titles were big hitters.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."