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Chrkeller said:

Resident Evil 4 on the iPhone Pro doesn't even match the base ps4 version. DF seems to think it is 300p upscaled to 700p. Framerate is mostly stable at 30 fps.  Genuine question, given what we are seeing from the $1200 iPhone Pro on modern games, do people still think the $400 switch 2 is going to be comparable to the ps5?

https://www.eurogamer.net/digitalfoundry-2024-resident-evil-4-on-iphone-15-pro-targets-the-ps4-experience-but-doesnt-quite-hit-the-target

I don't think the Switch 2 will be anywhere near PS5-level, but the iPhone Pro comparison isn't a good one.

For many reasons: 

1. Switch 2 will have active cooling. This will allow it to run at double to triple the TDP in docked mode and somewhat more as a handheld. The performance difference between 3-5W and 12W-15W is pretty significant, especially when the iPhone is likely thermal throttling at that 3-5W, all else being equal. 

2. Much of the iPhone's price is in its display, camera and build quality, and also there is the Apple tax for being stuck in their ecosystem. Phone prices are also an example of price-discrimination, with the base price being high and then there being heavy discounting based on buyers willingness to pay and carrier subsidies. 

3. The Switch 2 is still about a year out from release. 

4. Developers have more experience and tools developing for Nvidia GPU's than they do Apple Silicon. 

5. Standards for mobile games, for better or worse, are lower than for dedicated gaming platforms, so developers are more likely to take short-cuts. 

But yeah, given everything we know about the Switch 2 it won't be PS5 level. It'll be in the same tier as PS4 Pro, Xbox One X, and Series S in docked mode, and roughly PS4/Steam Deck level in handheld mode.

Last edited by sc94597 - on 03 January 2024