JRPGfan said:
Also this is kinda the "strong point" of bethesda games. Talking squirrel /w guns? do you mean Rocket Raccoon from Guardians of the Galaxy? |
Yeah. Exploration was always the strong point of Bethesda games... I mean, I can't remember how many times I 'restarted' Morrowind when that first came out... Just so I can try new characters, abilities and stat boosts and explore the land.
Was incredible at the time.
But Morrowind was also pushing technology... And I mean, really pushing technology.
Bethesda actually had to abuse a bug to essentially force the original Xbox to reboot and clear it's memory while loading new areas, otherwise the game would have been impossible to run on the hardware.
Massive open world on 6th gen with full pixel and vertex shader 1.4 water, dense foliage and some good TnL effects was pretty 'out of nowhere' at the time.
Likewise Oblivion was also a technology pusher with it's massive draw distances and improved shader and framebuffer effects.
Starfield just isn't the big leap technologically from Fallout that we should expect, especially in the character and animation aspects, it's still very raw and clunky like in Morrowind that released many decades ago.
Yeah. Talking squirrel wielding guns = Rocket raccoon.
CD Project Red has done a fantastic job turning Cyberpunk around. It's actually a good game now that hardware has helped catch us up.
But... Starfield and Cyberpunk is like comparing chalk and cheese, they are different genre's.
The only commonality they have is that they are open world RPG titles.
We would be better off comparing Starfield to another like-for-like title such as No Mans Land, Outer Worlds, Elite Dangerous, Everspace etc'.
--::{PC Gaming Master Race}::--