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burninmylight said:

I'm telling you, you really had to have been around at that time to understand just how let down, confused, bamboozled, hoodwinked and outright betrayed many felt. Yes, Nintendo never outright said the first GCN Zelda would have a realistic or mature art direction, but that was the impression we got when we saw that first trailer! That's where we THOUGHT things were going!

The original "demo" for Zelda was just unrealistic as a game, the texture work, geometric complexity, dynamic lighting/shadowing and shader effects was unachievable for the IBM CPU+TEV based GPU.

Same went for the WiiU Zelda Tech Demo.. It was simply unachievable for the actual games themselves.


The screen-spaced reflections, number of lights, material shaders, geometry and the extremely high quality and clean shadowing is just far to much for a WiiU to manage, not with that texture quality.
Not for a full game.

When you make a tech demo, you are demonstrating various technologies to draw people and developers in to what *might* be possible, not what is actually achievable in a full scaled game.

Which is why, despite that Zelda WiiU tech demo being ultra realistic and impressive... We still ended up with a more cartoonish "Breath of the Wild" game, which despite the technical downgrade, was more appropriate for the hardware.

***

But like most things in console land, the hype from people can get very real and very silly, even unrealistic.



--::{PC Gaming Master Race}::--