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shikamaru317 said:

Now that we know how much Disney wants for licensing costs, I think it is pretty clear that licensing with Disney seems like a major double edged sword, if the game succeeds like Spider-Man it will make a decent sized profit even after the huge budget and large revenue split, but if a game underperforms it will be pretty costly since Marvel is requiring a minimum budget of $150m. Now we can't say for certain that the terms of other licensed Disney property games are quite as bad as the terms of their agreement with Sony, each individual publisher and developer who has made Disney deals in recent years like Bethesda, Quantic Dream, Embracer Group, Square Enix. and Ubisoft will have negotiated their own deal, but if any of those deals had terms as risky as the Sony deal it could really cost them, just as it seems to have costed Square Enix quite alot (they have lost more than half of their peak stock value since Avengers released, some from Avengers and GOTG failing, some from other failures/underperformances like Babylon, Forspoken, and FF16).

Last night I was thinking that Microsoft needed to go for more Marvel IP deals since Sony has so many Marvel incoming, as well as KOTOR Remake now that the Sony/Embracer one seems dead, but now I'm no longer sure, with Disney asking for so much revenue split and having such large minimum budget requirements, it might be better for Xbox to mainly concentrate on their own IP's (of which they have many now) and see how Indiana Jones and Blade perform before going for more Disney licenses.

I'm pretty sure it was said previously from Phil that they would prefer to concentrate on their own IP's rather than solely relying on licensed IP's. 

Which I'm all in favor for. An occasional licensed IP can be pretty cool and shakes things up, but not have it be a constant thing. 



You called down the thunder, now reap the whirlwind