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Riachu said:
TheRealMafoo said:
Riachu said:
TheRealMafoo said:
I want him to work on any game that has a dedicated writer already on staff.

He is a brilliant game developer, and a horrible writer.

Just because MGS had lengthy cutscenes, that does not make him a bad writer.

 

I don't care about the length of the cutscenes. They could be longer if he likes. Just make sure the words coming out of the mouths of the characters doesn't sound like it was written by a 5th grader.

If the writing is as bad as you say it is, then I doubt it is Kojima's fault.  I think the English localization might have something to do with it since translating a Japanese script into English is by no means an easy task and very often, liberties have to be taken to successfully localize the game into a different language.

 

No, it's just that over the top George Lucas + Anime Nerd style writing.  It works when it's 30+ years old, but in modern games and movies it's just cheezy.

 

I love anime and nerdy stuff, but I never fool my self into think it's real.  Which is a problem, good writing for games and movies should make you think something that isn't real or possible is real.

Some examples of good sci-fi/fantasy/action scripts:

Blade Runner

Iron Man

Final Fantasy VI (for a game, I had to include one on the list)

Children of Men

 


I'm tired, you can add to this if you want to.

 

 

 



I would cite regulation, but I know you will simply ignore it.